
Meet the art team!
ALEX SICIAK
3D Environment Artist
Lighting Artist
Level Designer
Jack McFadden-Finlayson
Art Director
Creature & Character Artist
3D Generalist
Boris Au
VFX Artist
Technical Artist
3D Generalist
Allow us to introduce ourselves.
We are a team of three artists who are all graduates from the Game Development & Entrepreneurship program at Ontario Tech University. We’ve been working together since 2019 and have recently formed Insanity CORR along with 3 other graduates. We’re developing our first commercial project called Headless JEFF-3, which perfectly showcases our skills from creating environments and mechanical characters.

Team Portfolio
Thea Rayne: Lamia Swashbuckler. Original character concept designed, modeled and rigged by Jack with Zbrush, Blender, and Substance.
Factory Re-Light in Unreal Engine 5 by Alex. Original scene titled "Factory Environment Collection" in the Epic Games Store created by Denys Rutkovskyi
Steampunk Workshop. Original environment design, modeled, textured, assembled, and rendered by Alex with Unreal Engine 5, Blender, and Substance
Flamethrower Turret robot designed, modeled, and textured by Jack. With Flame effect made using Unity Particle System & Shadergraph created by Boris
Headless JEFF-3 Mad Laser Lab. Puzzle and environment design created by Alex. Asset creation by Jack and Alex. Developed in Unity HDRP.
Hellcrown (CGX Gard Jam 2020). Modular assets, trim sheets, environment art and design created by Alex. Gargoyle and fire bowl created by Jack. Developed in Unity HDRP.
Wretched imp posed on gargoyle created by Jack. Rendered in Marmoset.
Space Station Render in UE5. Space station model, greebles, lighting, atmosphere, and final render in Unreal Engine 5 created by Alex.
Laser Gate concept, and model by Jack, VFX effect for Headless JEFF-3 using Unity VFXgraph created by Boris
The Wretched Imp Creature Concept, Sculpt, model, textures, and rig by Jack.
Promotional Robot Hangout. Created by Jack. Rendered in Blender.
JEFF-3 neck sparks Created by Boris using Unity VFXgraph.
Scene and Robot by Jack, rendered and lit in Marmoset.
Steampunk clock window by Alex
Gramophone and Vinyl Disc Models, textures, and final render in Unreal Engine 5 created by Alex.
Vintage Telephone. Model, texture, and final render in Unreal Engine 5 created by Alex.
Water puddle and droplet effects created by Boris using Unity VFXgraph.
Laser Turret modeled and textured for game jam version of Headless JEFF-3. VFX effect created by Boris using Unity Particle System & Shadergraph.
For commissions and job inquiries, please email:
insanitycorr@gmail.com
or Send a message via this form